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[how to]建筑技巧

[how to]建筑技巧

[how to]建筑技巧
Tips and Tricks: Better Building with Primfficiency!


技巧与诀窍:更佳的建造效率
The following is excerpted from the May 2006 issue of Second Opinion, our official newsletter.
以下内容摘自2006年5月的Second Opinion,我们的官方通讯



Better Building with Primfficiency! //更加高效的建造方法

As you may already know, "prims" are the basic building blocks used to create all objects in Second Life. Combining prims and shaping them allows you to come up with some complex contraptions and interesting visual wonders. "Primfficiency" is the art and science of mastering prim shaping to achieve great results. Think of "prim efficiency + proficiency". There are a number of benefits to learning the ways of the prim:
//或许你已经了解,''prims''是SL中建造物体的最基本的建筑单位。(任何复杂的物体都是由一些简单的prims组成的,而每块土地上的prims总数受到严格限制,因此pirmfficiency一词用来形容以更少的prims来实现复杂的物体)对prims的变形与修整可以使得你可以实现一些更复杂的设计并享受其中奇妙。''Primfficiency''是通过控制prim造型来获得更加结果的科学与技术。学会掌控prim有以下的一系列好处:
  • You can achieve some pretty tricked-out shapes using a single prim
  • 你可以使用单个的prim得到一些可爱的造型
  • Your building skills will increase naturally while exploring the possibilities; and 在探索的过程中你的建筑技巧会不自觉的提高,并且
  • By conserving objects, you'll have more to use on a given parcel of land. This is very important if you find yourself running out of prims.
  • 通过保存这些你修改过的物体,在一块给定的土地上显然你有了更大的发挥空间。这在你发现prim已经超标时显得特别有用。

Here are some examples of primfficiency, complete with screenshots:
下面便是这样的几个例子。

     
1.Save Some Stairs Two stair steps can be made with a single prim. Just rez (create) a box, rotate and stretch it out a little, and set Path Cut Begin = 0.125 and Path Cut End = 0.875. While this may look unexceptional at first glance, stairs can be long, so the savings quickly add up.

   
      制作楼梯:两层的阶梯可以用一个prim来实现。建造一个长方体,通过旋转和延伸调整到合适的形状,然后将剪切路径开始设置为0.125,结束设置为0.875。(为什么这么设置操作一次就会明白)或许在第一眼看来这是个不起眼的改进,但考虑到楼梯或许会很长,因此会节约不少的prims。


2.Sit Pretty (But Not Primmy) The "one-prim barstool" is a longtime commodity in SL, and if you've never figured out how to do it before, here's the recipe. And it's FREE! Start out by rezzing a tube. Stretch it so it's taller. Set Hole Size Y = 0.50. Profile Cut Begin and End = 0.25 and 0.95, respectively. Then carve out your new seat by making Hollow = 85. In Second Life 1.10, you can sit even easier. How? Select the General tab in the edit tools (or right-click and Edit the stool). Near the bottom, under where it says "When Left-Clicked" select "Sit On Object". Then, close the edit window and left-click your barstool! Voila!
  可爱(但不美观)的座椅:单prim的酒吧高脚凳是SL中长期以来的日用品,如果之前你没有被告知如何制作它,下面就是免费的介绍!制造一个管子,通过延伸它来达到合适的高度。设置孔的大小Y=0.50.侧面剪切开始于0.25终止于0.95,然后通过设置挖空为85来切开你的座椅。


3.Reinvent the Wheel The most common way to make a vehicle wheel is to flatten a cylinder. The end result tends to look rather flat, especially if you're texturing. A more dynamic way to do this is to rez a ring and set both Twist Begin and End = 90 and Hole Size X = 0.75. Still look too flat? Lower Profile Cut End to taste, say, 70 and make Hollow = 25 and you're cooking! Note: The picture shows each face (area) of the prim as a different color. And it need not just be tires: you can make dishes, containers--whatever you want your newly wrangled, multi-faceted ring to be!
重新发明轮子:制作交通工具轮胎的通常做法是使用扁平的圆柱体,结果是使得轮胎看起来非常的扁平,尤其是使用了材质之后。一直更巧妙的做法是制作一个环状体,并且将扭曲度的开始和结束都设为90,将孔大小X设置为0.75。仍然觉得太扁平?减少侧面剪切的终止数值来试试看,如设为70,并将挖空度设为25,哈哈,是不是像是一口锅?注意:图片中各个面使用了不同的材质使得你看的更清楚。其实你可以用多面的环状体来制作盘子,罐子或其他容器。
Tip: if you don't want the center texture to look distorted, click the Texture tab and select Mapping > Planar. If you get lost, just copy the numbers in the screenshots and explore on your own. Enjoy being primfficient!
一个纯粹的人,一个平凡却充实的人,一个心灵冷寂孤清、怀才不遇、自命不凡的人,一个生性好动、不安分,喜欢异想天开的人,一个试图在戈壁滩上种白菜、养鱼来发家致富的人,一个脾气倔强,撞倒南墙也不想回头的人。
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有没有结伴去第二人生去玩的?????????,举手
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欣赏中!
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